imp
Gudrun Ashvault
dwarf · level 8 · Dwarven Superhero · Lawful
— ABILITIES —
STR 18
INT 9
WIS 13
DEX 10
CON 17
CHA 7
— SAVES —
DEATH 4
WANDS 5
PARALYSIS 6
BREATH 7
SPELLS 8
— COMBAT —
HIT POINTS 58
ARMOUR CLASS 1 [18]
THAC0 14
MOVE (ground) 60' (20')
— STANDING —
XP 147806
GOLD 965gp
LANGUAGES 6
Alignment (Lawful)
Common
Dwarvish
Gnomish
Goblin
Kobold
— CARRIED —
- Sluicebreaker, battle axe +2 (on a hit against a construct or a door, +1d6) (1d8, two-handed)
- hand axe +1, throwing (1d6)
- crossbow, heavy (1d6, two-handed)
- quarrels ×30
- plate mail +2 (AC 1)
- gauntlets of ogre power (18 strength counted; +1d6 off the sheet on a two-handed hit is the referee's call)
- potion of extra-healing (3d6+3)
- iron rations, one week
- waterskin
- mason's hammer
- chalk ×6
— WHO THEY ARE —
Ashvault is a clan of wrights, and the wright who built the walking casket five hundred years ago was one of them. Gudrun read his plans in the clan hall as a girl: the bronze legs, the cage of ribs, the bell hung to keep the choir in time. She has wanted to take the thing apart since she was nine. She is very good at taking things apart. The axe's name is not a joke.
— AT THE TABLE —
No archived session has seated them yet.
— WHAT THEY REMEMBER —
No journal yet. The first session writes it.