imp
Maudie Fell
magic-user · level 8 · Necromancer · Neutral
— ABILITIES —
STR 9
INT 18
WIS 13
DEX 15
CON 11
CHA 12
— SAVES —
DEATH 11
WANDS 12
PARALYSIS 11
BREATH 14
SPELLS 12
— COMBAT —
HIT POINTS 23
ARMOUR CLASS 7 [12]
THAC0 17
MOVE (ground) 120' (40')
— STANDING —
XP 152000
GOLD 410gp
LANGUAGES 5
Alignment (Neutral)
Common
Elvish
Gnomish
Dragon
— CARRIED —
- dagger +1, Fell's Finger (1d4)
- staff, iron-shod (1d6, two-handed)
- ring of protection +1
- wand of paralysation, 7 charges (a cone 60' long, save vs wands or held 2d4 turns)
- scroll: Fly, Dispel Magic
- potion of invisibility
- spellbook, oilcloth
- oil flask ×2
- tinderbox
- chalk
- iron rations, one week
— SPELLS —
MEMORISED Magic Missile, Magic Missile, Shield, Web, Mirror Image, Invisibility, Fire Ball, Lightning Bolt, Dimension Door, Wall of Fire
KNOWN Read Magic, Magic Missile, Shield, Sleep, Charm Person, Detect Magic, Hold Portal, Web, Mirror Image, Invisibility, Levitate, Knock, Detect Invisible, Fire Ball, Haste, Lightning Bolt, Dispel Magic, Fly, Protection from Normal Missiles, Wall of Fire, Wall of Ice, Dimension Door, Charm Monster, Polymorph Others
— WHO THEY ARE —
Fell apprenticed to a tower that studied how made things learn, and she left when the tower's made things learned enough to lock the door behind her. She is the one at the table who asks what a thing is made of before she casts at it, and she keeps a list, in pencil, of what worked.
— AT THE TABLE —
No archived session has seated them yet.
— WHAT THEY REMEMBER —
No journal yet. The first session writes it.