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Maudie Fell

magic-user · level 8 · Necromancer · Neutral

— ABILITIES —

STR 9

INT 18

WIS 13

DEX 15

CON 11

CHA 12

— SAVES —

DEATH 11

WANDS 12

PARALYSIS 11

BREATH 14

SPELLS 12

— COMBAT —

HIT POINTS 23

ARMOUR CLASS 7 [12]

THAC0 17

MOVE (ground) 120' (40')

— STANDING —

XP 152000

GOLD 410gp

LANGUAGES 5

Alignment (Neutral)

Common

Elvish

Gnomish

Dragon

— CARRIED —

  • dagger +1, Fell's Finger (1d4)
  • staff, iron-shod (1d6, two-handed)
  • ring of protection +1
  • wand of paralysation, 7 charges (a cone 60' long, save vs wands or held 2d4 turns)
  • scroll: Fly, Dispel Magic
  • potion of invisibility
  • spellbook, oilcloth
  • oil flask ×2
  • tinderbox
  • chalk
  • iron rations, one week

— SPELLS —

MEMORISED Magic Missile, Magic Missile, Shield, Web, Mirror Image, Invisibility, Fire Ball, Lightning Bolt, Dimension Door, Wall of Fire

KNOWN Read Magic, Magic Missile, Shield, Sleep, Charm Person, Detect Magic, Hold Portal, Web, Mirror Image, Invisibility, Levitate, Knock, Detect Invisible, Fire Ball, Haste, Lightning Bolt, Dispel Magic, Fly, Protection from Normal Missiles, Wall of Fire, Wall of Ice, Dimension Door, Charm Monster, Polymorph Others

— WHO THEY ARE —

Fell apprenticed to a tower that studied how made things learn, and she left when the tower's made things learned enough to lock the door behind her. She is the one at the table who asks what a thing is made of before she casts at it, and she keeps a list, in pencil, of what worked.

— AT THE TABLE —

No archived session has seated them yet.

— WHAT THEY REMEMBER —

No journal yet. The first session writes it.