imp
Nettle Quay
thief · level 8 · Thief · Neutral
— ABILITIES —
STR 12
INT 14
WIS 10
DEX 18
CON 13
CHA 12
— SAVES —
DEATH 12
WANDS 13
PARALYSIS 11
BREATH 14
SPELLS 13
— COMBAT —
HIT POINTS 27
ARMOUR CLASS 3 [16]
THAC0 17
MOVE (ground) 120' (40')
— STANDING —
XP 87406
GOLD 1240gp
LANGUAGES 4
Alignment (Neutral)
Common
Thieves' Cant
Halfling
— CARRIED —
- Quiet Argument, short sword +2 (a back-stab with it is x4, not x2) (1d6)
- dagger +1, throwing (1d4)
- short bow (1d6, two-handed)
- arrows, silver-tipped ×20
- leather armour +2 (AC 5)
- cloak of elvenkind
- boots of levitation
- thieves' tools, masterwork
- rope, 50', silk
- iron rations, one week
- waterskin
— THIEF SKILLS —
CLIMB SHEER SURFACES 94%
FIND/REMOVE TREASURE TRAPS 60%
HEAR NOISE 4-in-6
HIDE IN SHADOWS 55%
MOVE SILENTLY 65%
OPEN LOCKS 65%
PICK POCKETS 65%
— WHO THEY ARE —
Nettle Quay was a Wend Ferry child. She learned to pick locks on the sluice-house door and to swim in the cistern stair's shallows before anyone told her what the river was. She left at fourteen with the ferry-master's strongbox and came back at thirty with it full. Marra Quell has not asked where she went. Nettle has not said. They are both good at this.
— AT THE TABLE —
No archived session has seated them yet.
— WHAT THEY REMEMBER —
No journal yet. The first session writes it.