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Nettle Quay

thief · level 8 · Thief · Neutral

— ABILITIES —

STR 12

INT 14

WIS 10

DEX 18

CON 13

CHA 12

— SAVES —

DEATH 12

WANDS 13

PARALYSIS 11

BREATH 14

SPELLS 13

— COMBAT —

HIT POINTS 27

ARMOUR CLASS 3 [16]

THAC0 17

MOVE (ground) 120' (40')

— STANDING —

XP 87406

GOLD 1240gp

LANGUAGES 4

Alignment (Neutral)

Common

Thieves' Cant

Halfling

— CARRIED —

  • Quiet Argument, short sword +2 (a back-stab with it is x4, not x2) (1d6)
  • dagger +1, throwing (1d4)
  • short bow (1d6, two-handed)
  • arrows, silver-tipped ×20
  • leather armour +2 (AC 5)
  • cloak of elvenkind
  • boots of levitation
  • thieves' tools, masterwork
  • rope, 50', silk
  • iron rations, one week
  • waterskin

— THIEF SKILLS —

CLIMB SHEER SURFACES 94%

FIND/REMOVE TREASURE TRAPS 60%

HEAR NOISE 4-in-6

HIDE IN SHADOWS 55%

MOVE SILENTLY 65%

OPEN LOCKS 65%

PICK POCKETS 65%

— WHO THEY ARE —

Nettle Quay was a Wend Ferry child. She learned to pick locks on the sluice-house door and to swim in the cistern stair's shallows before anyone told her what the river was. She left at fourteen with the ferry-master's strongbox and came back at thirty with it full. Marra Quell has not asked where she went. Nettle has not said. They are both good at this.

— AT THE TABLE —

No archived session has seated them yet.

— WHAT THEY REMEMBER —

No journal yet. The first session writes it.