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Hesk Varrow

fighter · level 8 · Superhero · Lawful

— ABILITIES —

STR 17

INT 10

WIS 12

DEX 14

CON 16

CHA 13

— SAVES —

DEATH 8

WANDS 9

PARALYSIS 10

BREATH 10

SPELLS 12

— COMBAT —

HIT POINTS 52

ARMOUR CLASS 0 [19]

THAC0 14

MOVE (ground) 60' (20')

— STANDING —

XP 131906

GOLD 770gp

LANGUAGES 3

Alignment (Lawful)

Common

Dwarvish

— CARRIED —

  • Ferryman's Tithe, longsword +2 (glows blue within 60' of undead) (1d8)
  • war hammer +1 (1d6)
  • dagger, silvered (1d4)
  • plate mail +1 (AC 2)
  • shield +1, the Wend Ferry oar-board (+2)
  • ring of free action (the water does not slow her)
  • oil flask ×3
  • iron rations, one week
  • waterskin
  • rope, 50'

— WHO THEY ARE —

Twelve years a company captain, three of them under the Reed War's worst general, and she still has every soldier's name. Hesk Varrow bought out of the company with a share of the Kelfrek hoard and has spent it on the one thing she never had in the war: kit that works. The plate is hers. The sword came off a wight in a barrow she should not have opened, and it has hated the dead ever since with a light you can read by.

— AT THE TABLE —

No archived session has seated them yet.

— WHAT THEY REMEMBER —

No journal yet. The first session writes it.