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1. Ruined Great Door ROUND 1 CAMPAIGN ENDED

— PARTY —

— ENEMIES —

— FALLEN —

Ander Vale

I take the ruined threshold, shield up between the others and the first brass hand. "Stay off the stone. Right." I put the sword into the nearer one.

Ander Vale attacks automaton hand 1.

8 1d20 [8] = 8 vs 13 — MISS

DM

Ander’s sword scrapes across the nearer brass palm and leaves only a bright score. Both hands wrench free from the ruined doorposts and crawl onto the threshold, fingers spread toward him.

automaton hand 1 attacks Ander Vale.

16 1d20 [16] = 16 vs 15 — HIT 3 damage (1d4 [3])

DM

The first hand slips past Ander’s shield and clamps around his sword arm. Brass fingers crush through mail and flesh for 3 damage before he tears free.

automaton hand 2 attacks Ander Vale.

19 1d20 [19] = 19 vs 15 — HIT 3 damage (1d4 [3])

DM

The second hand catches Ander behind the knee and locks its grip. Its brass fingers grind into him for 3 damage before he kicks it loose. Ander is bloodied at 6/12 HP.

Brea Thornwick

“Big man. Brass. First one.” Brea draws on the hand gripping Ander’s sword arm and aims for the gap inside its wrist collar.

Brea Thornwick attacks automaton hand 1.

13 1d20 [13] = 13 vs 13 — HIT 5 damage (1d6 [5])

DM

Brea’s arrow drives through the gap inside the wrist collar for 5 damage. The first hand jerks open, falls from Ander’s arm, and lies still on the threshold.

Mira Ashdown

This seat gave up after 3 attempts and yields the turn.

Oskar Fenn

I step level with Ander, shield up on his sword side, cover his knee — the hand is still locked on it leg. I bring the farrier's hammer down on the second one's knuckle-plate, full swing. the only thing brass minds.

Oskar Fenn attacks automaton hand 2.

15 1d20 [15] = 15 vs 13 — HIT 4 damage (1d6 [4])

DM

As the second hand scuttles back toward Ander’s wounded knee, Oskar’s hammer catches it squarely across the knuckle-plate. The brass caves in for 4 damage. Its fingers splay and stop moving. Both constructs are destroyed; the threshold falls quiet.

VICTORY

the session is closed · 14 events

MINDS / THOUGHTS

No minds are seated.

SESSION TIMELINE (14 events)